Monday, 23 February 2015

Timeline planning

LAYOUT

The image below shows the layout of the timeline and you can see that it follows a similar pattern to the timeline page from the empire magazine. The main image is the most important part of the article as it takes up most of the double page spread and as it is in the top left hand corner it ensures that it is the first thing the reader sees when they turn the page.


Below the main image is where timeline is going to be which in this case is going to go through the history of horror films and look at how the representations of victims and villains have changed throughout the years. This is slightly different from the original timeline page in the magazine as the article I looked at was going through the dates of how the film was being made and it was all within 1 year. My article is going to look at many different horror films and is going to go through the years looking at how they have changed.

On the right hand side of the page is going to be a table which includes many well known actors and actresses and it is going to show how many horror films they have been in and whether they have been the victim or the villain. I am predicting that this is going to show that the actors have mostly played villains and the actresses have played the victims as this is a common stereotype.

MAIN IMAGE
As the focus of this article is going to be on the new film which involves children and teenagers being influenced by video games, it is important that the main image is representative of that without giving too much away. The location of part of the image is going to be in a bedroom as that is most often where teenagers are left alone playing their game and therefore are not restricted on what they can access. The main shot will involve a teenager sitting on a bed playing a video game, perhaps an over the shoulder shot so that the readers can see what is on the television. There on the TV will be a game such as 'call of duty' as it involves violence and killing scenes which can influence a persons behaviour.

Also in the room somewhere in the shot there could be something which initiates he is copying the behaviour from the game such as a gun, similar army clothes etc. Although this may not give too much information away, there will be a tagline just under the image which will give the audience more of a clue of what the film is going to entail.

The over the shoulder shot will allow the reader to feel as if they are watching the television and they will have the exact same view of the teenager sat on the bed. You will be able to see the back and side of the person's head sitting on the bed however their face will not be shown to create a sense of enigma. Although you cannot see the face the reader will be able to imagine the sort of age of the person playing the video game as teenagers are the main consumers of game consoles and are known to be the main users.

The caption underneath the image is going to be a question to the reader, targeted towards the parents of children who play video games or have access to uncensored material.

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